Microsoft has officially added Shader Execution Reordering (SER) to DirectX 12 in the Agility SDK 1.619 release, making it a standard feature in Shader Model 6.9. The technology, which reorders ...
One thing that we apparently missed in AMD’s recently released drivers is the fact that this release enabled multi-GPU frame pacing support in DirectX 12 on all GCN-enabled GPUs and AMD APUs based on ...
The UE5 implementation is reportedly 'in progress' and could help developers reduce shader stutter and long load times in ...
Microsoft’s upcoming DirectX 12 API will bring plenty of performance improvements but one the most impressive is its ability to mix GPUs and combine Radeon and Geforce graphics cards for some extra ...
In addition to Nvidia's new Maxwell GPU having top-of-the-line performance and power efficiency, it has another feature that will probably make a lot more difference in the real world: It's the first ...
Gaming graphics have been on a constant improvement trajectory since the early days, with new technologies leveling up the experience. Ray tracing has been one such focus that brings gorgeous lighting ...
There's been a great deal of confusion over what it means to support various DirectX 12 feature levels and how this relates to various GPUs from AMD, Intel, and Nvidia. AMD and Nvidia have been ...
TL;DR: NVIDIA's Neural Texture Compression (NTC) combined with Microsoft's DirectX Raytracing 1.2 significantly reduces VRAM usage by up to 90%, improving game performance and lowering hardware costs.
Microsoft has announced that neural rendering capabilities are coming to DirectX soon. Cooperative vector support, as it’s called, will lead to “cross-platform enablement of neural rendering ...